The King of the Hill Cricket Series of Toronto Dart Tournaments

Who Wants to be the King of the Cricket Darting Hill?

The King Of The Hill Cricket 4 Tournament Will Take Place:
Saturday January 15th, 2011 at the Owl's Club

King of the Hill Cricket

Sat. Jan 15 - Finals - Toronto (Downtown-West)

Owl's Club
847 Dovercourt Rd.
Phone: 416-532-6920

For Both Cricket Events:
Doubles (Bring your partner or take a chance you can find one at the event)
Doubles Registration 10:00-10:45AAM Play starts at 11:00
Singles - Registration 1:00-1:45PM Play starts at 2:00PM (depending on how long the doubles event goes.

Note: Ladies permitted to play. No separate ladies events in cricket

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The King and Queen of the Hill series of dart tournaments are NOT meant to always be standard dart tournaments. strives to provide ALL dart players with opportunities to play competitive darts in an environment where newer dart players can learn and improve their game. These are not simply tournaments meant to cater only to top calibre players.

The goals of these tournaments are simple:

  1. To provide dart players with an opportunity to win a decent cash prize while staying in the Toronto area.
  2. To give developing players the chance to play in an actual tournament against more established players. With this in mind, it should be noted that some spots in these events may be provided free to up and coming players, or as promotional giveaways to promote the sport of darts.

Our hope is that tournaments like these, as well as our other efforts, will grow the base of local competitive dart players as these are generally players who would not otherwise be involved in tournament-level darts.

Who can play?

All dart players of all skill levels are welcome, however anyone under the age of 19 must contact us to in advance for permission. Should permission be obtained, they must be accompanied by an adult for the duration of a given event. For liability reasons, children younger than 13 are not permitted on the premises during the event.

What does it cost?

Tickets to the Finals event are: $25.00 per team Doubles and $25.00 per player Singles. The Finals go on Jan. 15, 2011. All money is returned as prizes.

Promotional Tickets and Giveaways

A portion of tickets are also given away in our efforts to promote the sport and play of darts to various players, groups and organizations who are supporters of darts.

Winners of our King and Queen of the Hill events are also awarded 2 FREE tickets to the next event in the same series.

How do I Guarantee my Spot?

The only way to guarantee your spot is by purchasing a ticket in advance. You can do this online with any credit card or through PayPal (see the blue arrow above), purchase one in person from a representative, or pay by mailing a cheque or money order. We will likely limit the number of entrants, at which point a waiting list will be created. If you are to be added to the waiting list, we will notify you about it.

Your chances of playing if you do not buy a ticket in advance are greatly reduced as we often turn people away from our events.

What is the format?

American Cricket, as defined by the American Darts Association (ADA). Round-robin (groups of 5).

Registered Players

All players must register with the organisers no later than 11:30 am.

Failure to register by this time will result in your spot being given away to people on the waiting list and no refunds will be offered. Aim to arrive at the venue early.

Waiting List

All people on the waiting list must register with the organisers no later than 11:30 am. If you have not signed in by that time, your name will be removed and the next person on the list will be given a spot in the tournament if one becomes available.

Terms & Conditions of Play

In order to play at this event, you must agree to the following Conditions:

  1. You must sign a legal waiver to play in this event
  2. All decisions of the organizers are final

5 Minute Disqualification Rule

A 5 minute disqualification rule will be in effect, meaning that any player who is 5 minutes (or more) late for any leg, the start of which ahs been announced by organizers, will lose that leg and subsequent legs that he / she is not present for. Here is how this will work:

  1. If a person is not present for a match to begin, the opponent can come to the organisers to have the time started.
  2. Once 5 minutes has passed and that person is not present, he or she will automatically lose that leg.
  3. The next scheduled match will begin so as to not have an idle board.
  4. The person who lost the leg will have the chance to play a match of 2 legs once everyone else has finished their matches in that group.
  5. Any further violations will result in a leg being lost each time, to a maximum of the 3 legs that he or she was going to play in the first place.

We trust that this won't become an issue, however we have all been involved in situations where lateness has been an issue. This is a fair rule which places the responsibilty onto the player. We are all adults and everyone has paid to play. Please be respectful of your fellow players and appreciate that it is not the responsibility of the organisers to chase after people.


To start a match, players will flip a coin to decide who will throw first for the bull. For subsequent legs, players can flip another coin or decide on their own who will bull first.

A dart in the double-bullseye can be removed at the opponent's request. A dart in a single-bullseye must remain in the dartboard. If Player 1 throws a single bull and Player 2 also throws a single bull, Player 2 remains at the line and throws the next dart.

Winner of the bull can decide who begins the leg.

  1. All legs will consist of Cricket as defined by the American Dart Organization.
  2. Each round-robin (group) match will be best of 3 legs (two out of three).
  3. There will be no more than 4 players per group and each player will play a minimum of 6 legs and a maximum of 9 legs in the round-robin portion of the tournament.
  4. Each leg won counts as 1 point.
  5. The top two players from each group will advance.
  6. Ties within groups will be decided by "Head-to-Head (take-back)" results between the tied players.
  7. Ties of more than 2 players within groups will be decided by one game of 701.
  8. Ties across groups will not matter (so make each leg in your respective group count).

Important: The organisers are reserving the option to stop a group at 4:00 pm if that group's play is not already complete. If this happens, a player's win total will stand and the top two players will advance.

Rules of Cricket

All matches will be played according to the official Cricket rules of the American Dart Organization:

  1. The objective shall be to 'own' / 'close' certain numbers on the board, and to achieve the highest point score. The player/team to do so first, shall be the winner.
  2. Cricket shall be played using the numbers 20, 19, 18, 17, 16, 15 and both the inner and outer bull (cork).
  3. Each player/team shall take turns in throwing. (Three darts in succession shall constitute a 'turn'/'Inning'.)
  4. To close an inning, the player/team must score three of a number. This can be accomplished with three singles, a single and a double, or a triple.
  5. Once a player/team scores three of a number, it is 'owned' by that player/team. Once both players/teams have scored three of a number, it is 'closed', and no further scoring can be accomplished on that number by either player/team.
  6. To close the bullseye, the outer bull counts as a single, and the inner bull counts as a double.
  7. Once a player/team closes an inning, he/they may score points on that number until the opponent also closes that inning. All numerical scores shall be added to the previous balance.
  8. Numbers can be 'owned' or 'closed' in any order desired by the individual player/team. Calling your shot is not required.
  9. For the purpose of 'owning' a number, the double and triple ring shall count as 2 or 3, respectively. Three marks will close an inning.
  10. After a number is 'owned' by a team, the double and triple ring shall count as 2 or 3 times the numerical values, respectively.
  11. Winning the game:
    1. The player/team that closes all innings first and has the most points, shall be declared the winner.
    2. If both sides are tied on points, or have no points, the first player/team to close all innings shall be the winner.
    3. If a player/team closes all innings first, and is behind in points, he/they must continue to score on any innings not closed until either the point deficit is made up, or the opponent has closed all innings.
  12. It shall be the responsibility of the player to verify his score before removing his darts from the board. The score remains as written if one or more darts has been removed from the board. In accordance with the inherent "strategy" involved in the Cricket game, no alterations in score shall be allowed, after the fact.

Chalking & Scoring

The following system will be in place for all matches:

  1. If there is a chalker for a given match, all darts thrown will need to remain in the board until the chalker and thrower agree on the marks an or points scored. If a player removes the darts prior to such an agreement, the chalker's version will count. This will be final and no appeals to the organisers will be heard.
  2. If there is no chalker for a given match, all darts thrown will remain in the board until both players have agreed on a score. If darts are removed prior to such an agreement, the opposing player's understanding of what was hit will count. For example, if a player takes his or her darts out of the board and announces "7 19s" and the opposing player states that it was an "3 19s", the score of "3 19s" will count if contested. Please be sure to provide your opponent with the opportunity to confirm your score. This is especially important when playing "cricket".
  3. If an error in counting occurs, it can only be corrected by concensus between the players and/or the chalker and only if the player whose score is incorrect has not thrown at least one dart again. If your score is incorrect and you have thrown at least one dart following that turn, the score will not be corrected.
  4. If there are any issues with a chalker (slowness, incorrect scores, not standing still, etc.), please explain to the chalker what is expected. If this fails, a player can respectfully request that the chalker be removed. At no point will a chalker be blamed for any result as it is the responsiblity of the player to ensure that all scoring is correct.
  5. Anyone not involved in a given match is asked to remain quiet and not to speak to the players and / or chalker. This involves corrections to scores and anything related to out shots.
  6. IMPORTANT: Groups and individuals always have the option of not following the above options based on what makes them more comfortable. In the event of an issue, however, the organisers will refer to the above for clarification and decisions will be based on these guidelines.


As each event may be run differently it is best to consult the flyer for each event.